
Grand Operations is the main game mode in Battlefield V. If I had to guess, these close scores are because squad respawn allows you to group up on various locations throughout the map, making it easy to steal capture points with team members. I noticed that 90 percent of the matches I played in conquest came down to the wire. Just be careful, though: Spawning on less cautious players can get you instantly killed. On the other hand, the transitional state effectively encourages cooperative play, because only medics and fellow squad members can revive you.Īnother way Battlefield pushes you to work together with teammates is through squad respawns.

On one hand, this brief phase can be extremely frustrating, and there is no way to skip it (you can, however, speed up the process). Instead of dying and respawning after you lose your health, your soldier will lay injured on the ground for a few seconds, begging for help. Most of the adjustments made to BFV are solid improvements over its predecessor, but I'm torn about the new bleeding-out animation. Gunfire can chip away at barriers, explosions shatter walls and entire buildings crumble to nothing. Conversely, fortifications, like sand barriers or barbed wire, can now be built to replace missing structures and provide cover. Each of the four available classes - Recon, Assault, Medic and Support - has its role to ensure that squad members stay alive and never run out of ammo.īattlefield V takes destructive environments to the next level.


Attrition, or having limited resources to work with, adds a new dynamic to the franchise.
Subtle changes not only bring excitement to the gameplay but also add to this appropriately brutal portrayal of war.
